“I’ve got two rules for every fight. Don’t ask for permission. Don’t ask for forgiveness.”
Samira, the Desert Rose and her release skin PsyOps Samira are now available! Samira is priced at 975 RP / 7800 BE and will drop to the standard 6300 BE price after 10/5! You can pick up Samira and PsyOps Samira in a release bundle for 1837 RP for a limited time!
Continue reading for a look at her kit, release skin, and more!
Table of Contents
Samira, the Desert Rose
[Reav3 noted taunt was unique – “One thing that’s unique to Samira but not shown here is her taunt. Her taunt is actually a skill shot that cost one gold to use. She roots herself and flicks a coin that does 1 damage to anything it hits. It also counts as a unique source of damage for her style passive”]
Before we get into the full details, check out Samira’s champion spotlight:
Stats & Abilities
- Base MR: 30
- MR Per Level: 0.5
- Base AD: 59
- AD Per Level: 2.3
- Base Armor: 28
- Armor Per Level: 3
- HP Per Level: 88
- Base HP: 600
- HP Regen Per Level: 0.11
- HP5: 3.25
- Attack Speed Per Level: 3.3
- Base MoveSpeed: 335
- Attack Range: 500
- Mana Per Level: 38
Daredevil Impulse (P)
Samira builds a combo by hitting Attacks or abilities unique from the previous hit. Each one increases her Style, from “E” to “S” grade (6 total). Samira gains 3.5% Movement Speed per grade.
Samira’s attacks in melee range deal an additional 10% AD (+2 – 19) magic damage, increased up to 20% AD (+4 – 38) based on the target’s missing Health.
Samira’s Attacks against enemies affected by Immobilizing effects will dash her to her attack range and Suspend them for 0.5 seconds.
Samira’s Dash Range is 800 – 1000 units.
Samira fires a shot, dealing 0/5/10/15/20 (+100% AD) physical damage to the first enemy hit.
If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword, dealing 0/5/10/15/20 (+100% AD) physical damage.
Either hit can critically strike for 25% bonus damage.
If cast during Wild Rush, Samira will strike all enemies in her path upon completion.
Blade Whirl (W)
Samira slashes around her for 1 second, damaging enemies twice for 20/35/50/65/80 (+80% AD) physical damage each and destroying any enemy missiles that enter the area.
Wild Rush (E)
Samira dashes through an enemy or ally, slashing enemies she passes through dealing 50/60/70/80/90 (+20% AD) magic damage and gaining 30/35/40/45/50% Attack Speed for 3 seconds.
Killing an enemy champion refreshes this ability’s cooldown.
Inferno Trigger (R)
100/50/0 Mana Cost
Samira can only use this ability if her current Style rating is S.
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her 10 times over 2 seconds, each shot dealing 10/20/30 (+60% AD) physical damage and applying lifesteal. Each shot can also critically strike.
Here’s Samira’s in-client bio:
“Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.”
Samira’s full bio is available on her Universe page:
Samira also has a story on the Universe – “Daredevil Impulse” by Michael Luo
Here’s Samira’s full voiceover:
Samira has new special interactions:
Choose VO: “Want style? You found her.”
Ban VO: “I could do better.”
Samira has a new champion theme:
Samira’s release skin is PsyOps Samira!
“Fearless and deadly, Samira was once a renowned soldier of fortune. A born thrill seeker, she fights not for fame or wealth, but to push the limits of her skill. Through intense training, her innate psychic powers have been fully unleashed, allowing her to turn every mission and every kill into a thrilling display of stylish flair.”
PsyOps Samira has a set of chromas available for 290 RP each or bundled with the exclusive Ruby chroma!
Two new summoner icons are available through bundle & chroma purchases!
PsyOps Samira Icon, PsyOps Samira Chroma Icon
Champion Insights: Samira
Here’s more on the development of Samira from Riot Cashmiir – “Slay with style.”:
“Many of League’s recent champs are charged with serious tasks, like saving their tree-mom from nightmares, finding an end to the Black Mist, or ridding the world of azakana. So what if we made a champion who’s not about all that and just wants some fun?
What if they’re a bit of a show-off? What if they’re at the top of their game? What if they’re a gun-slinging, sword-wielding badass who lives to style on everyone else?
If that sounds good to you, then get ready to meet Samira.
Bringing a Gun to a Sword Fight
Samira’s gameplay was designed before she was even an idea for a champion. Game designer Blake “Squad5” Smith was already working on a combo-based kit that’d act as an homage to action-adventure fighting games when he was asked to make a champ.
“Everything just kind of lined up perfectly when the Champions Team lead Ryan ‘Reav3’ Mireles asked me if I wanted to design an ADC,” recalls game designer Blake “Squad5” Smith. “I told him the kit I was toying with and his response was, ‘Sick, we’re making that.’ And we just went from there.”
When the rest of the team joined, Squad5 already had a paper kit that was pretty close to what Samira has today: style meter, ranged/melee switcheroo, and limitless ult.
… hold up. An ADC who also uses melee attacks? Yup. Samira wants to dive into the fray to take out her enemies—just sniping from the backline is too easy. Sure, it’s breaking the cardinal rule of ADC and giving support mains everywhere a heart attack, but Samira doesn’t really care. It’s the thrill she lives for.
“I really wanted Samira to feel like a drastic change from ADCs like Jhin and Senna who just stand back and shoot you from a long range,” Squad5 explains. “Here’s a kit that actually wants you to go into melee range as often as possible. She wants to take risks and go for all-ins.”
So what kind of weapons make sense for a champion who fights just as well up close as she does from a distance? As an ADC, Samira should probably have some sort of projectile weapon. And if she’s fighting in melee range, she needs something suited for hand-to-hand combat.
“I had just finished up on Aphelios, so I’d been thinking a lot about arsenals of weapons. But I was sick of magic moonstones and all that—I really wanted some gun-ass guns and sword-ass swords,” jokes concept artist Sunny “Kindlejack” Pandita. “I wanted Samira’s weapons to be all metal, gunpowder, bullet shells, and greasy, big, belching smoke blasts.”
The only problem: How does someone from Noxus have guns? If they’re so accessible that a Noxian resident has them, then wouldn’t Noxus just wipe out all of Demacia with their superior weaponry?
Runeterra’s a diverse place in terms of weaponry. There are swords and shields, relic canons, magical books, sniper rifles, demonic swords, and a lamppost. Tons of technology is widely available, especially to someone who’s willing to pay… and maybe risk their life a little in the process.
|LANI AND MIEL MUNITIONS AT YOUR SERVICE|
“Samira goes on crazy missions for exorbitant amounts of money. She’s willing to take risks all the time, so why wouldn’t she be willing to do so on her weaponry?” explains Kindlejack. “She’s not going to use her great grandmother’s warsword or whatever. She wants the latest, craziest, most dangerous stuff because that’s what’s exciting.”
This is what made Kindlejack realize how to make guns work in Noxus. Samira gets paid fat cash for the crazy missions she takes on, and because she doesn’t really care about the money, she’s willing to drop it on the best stuff. Stuff made by the best weaponsmiths around. And it doesn’t come cheap. So Kindlejack came up with his idea of who’d craft Samira the thrill she was after: Lani and Miel Munitions, expert weaponsmiths.
That doesn’t mean Samira could run around the Rift using a glock, but she could use some pretty badass spring-loaded weaponry: Two gun-ass guns and one sword-ass sword (that has explosive ammunition of its own).
An Immigrant’s Tale
So, how did a woman from Shurima end up becoming the best gun-for-hire in Noxus?
“From the beginning of development, we really wanted to create a character from a less represented ethnic background,” Kindlejack explains. “My father’s from Kashmir, and I really focused on that region of our world. When we think about Middle Eastern or Southern Asian influences in Runeterra, the obvious region is Shurima.”
We don’t really know much about modern Shurima. We’ve got a bunch of animal-like demigods, a mummy, a girl who rides rocks, and a fortune-hunting mercenary. Most of the lore is tied up in events that happened thousands of years ago. Samira could give us a way to take a look at what’s going on in Shurima now. What’s it like for the average person? What’s happening in this desert wasteland?
The problem with Samira hailing from Shurima is Sivir. Samira’s a gun-for-hire and Sivir’s a mercenary captain. They’re basically in the same profession. Sure, Sivir’s in it for money and Samira’s in it for the fun, but does that really make a huge difference?
“When we ran into the block with Sivir and needed to make sure Samira felt different from her, we looked at another region in Runeterra we thought would work: Noxus,” says narrative writer Michael “SkiptoMyLuo” Luo. “Noxus allowed us to explore a completely different story, one that we haven’t done in League: an immigrant’s.”
“Noxus is the land of free-living ‘be yourself’ people, and we could still hit a bunch of the Shuriman heritage while giving Samira the agency to choose to go to a place that fits her lifestyle. Both Kindlejack and I have that immigrant experience, and we thought it was a really authentic and interesting story to tell,” says SkiptoMyLuo.
So taking a step back and focusing on Noxus, the team had to ask themselves, “What do we really know about this region?” As it turns out… not as much as they thought. We essentially have two points of view: Champions like Darius and Swain who buy into the Noxian colonization ideals, and those like Xin Zhao and Riven who really, really, really don’t. We haven’t gotten to see Noxus through the eyes of someone who adopted the nation as their own.
“Samira’s not caught up in Swain’s political maneuvering, Draven’s glory in the fighting pits, or even Darius’ expansionist goals. She loves Noxus for the excitement it offers her,” SkiptoMyLuo explains. “She can join up with a warband and go on crazy life-or-death missions, or take a mission from The Black Rose without thinking twice. She’s just there to have a great time and to do the things that no one else dares. She’s just living her best life and getting paid to do it.”
Style on ‘Em
Samira’s at her peak, and it’s your job as the player to get on her level. She’s always ready—everyone else is just trying to catch up. And that’s the vibe Squad5 was trying to hit when he decided to make her ultimate cooldown-less.
“Riot. Stop. You literally made a champion with a moving Katarina ult that has no cooldown. What’s wrong with you?”
That’s a loaded question. Listen, it works.
Samira’s passive is a style meter. Weave unique attacks together to increase your style, and when you get to S, you unlock your ult.
“Samira looks really difficult because you have to alternate different attacks constantly to build up her style. The first question when you see that is, ‘Why should I use unique attacks?’” Squad5 says. “The payoff for a system like this needs to be really good, so we landed on it being her ult.”
Samira could simply unleash a hellfire of bullets and sword slashes on her enemies, but that’s no fun. She wants you to play her mini-game, style on your enemies, and then you can press your ult. Your reward? It has no cooldown… except for how fast you can style on ‘em again. But don’t hold back, because the queen of slay is impatient.
While gameplay’s sick, and that’s what we’re all here for, Samira’s style goes beyond her mechanics:
Animations(as told by senior animator Tom Robbins): Samira was a challenge not because she was particularly difficult, but because I had no boundaries. In fact, I usually wasn’t going far enough. We typically have to keep our character motions somewhat reasonable, but I had to embrace a level of unreasonable I hadn’t before. I mean, we don’t usually have champions doing things like surfing on their swords.
Tattoos (as told by Kindlejack): When I was thinking about how to create Samira’s tattoos I was inspired by the art of henna, but I’m also in love with the Noxian script. I got to introduce players to it with Mordekaiser and Fiddlesticks, and I wanted to continue it with Samira. But when I was thinking about the style of tattoos Samira would get… She’s not the kind of person who’s going to plan out elaborate tattoos that have deep meaning. She’s impulsive and fun-loving, so she’s just going to get something cool to commemorate a really fun fight. I imagine she gives her artists a bit of liberty.
Eyepatch (as told by SkiptoMyLuo): A lot of our “performer” champions are all about perfection. Jhin’s definitely obsessed with everything being perfect, and to an extent so is Draven. But not Samira. She’s the type of person to lose an eye and go, “Yeah, I’d do that all over again. It was really fun.” She doesn’t care about losing an eye. That’s why we’ve got two.
Clothes (as told by Kindlejack): I wanted to capture Samira’s love of freestyling on her enemies in her clothing while keeping her fashionable. In Legends of Runeterra we released Vladimir’s followers, and they showed a more stylish side of Noxus. I wanted to bring that into what she’s wearing while still highlighting her Shuriman heritage with the gold tones and a subtle green hue to match her eye colour. Even Samira’s gloves have a purpose—her guns are dangerous and can spit back ignited gunpowder at any moment.
Coins: Samira doesn’t care about money. In fact, she’s the only champion who actually gives gold away.
“I really wanted to create a champion with a BM taunt. Back when I was working on Sylas it was something I wanted, but it didn’t fit,” recalls Kindlejack. “So one day I messaged Squad5 and said, ‘Coins.’ And he was like, ‘What do you mean coins?’ So I said, ‘What if there are just coins involved in her attacks somehow?’ ‘That’s not guns and a sword,’ he said. So I said, ‘But think about it. Coins, right?’ So we came back around to the BM taunt and we had her throw a coin at her target. And then Squad5 was like, ‘What if it actually gives them gold?’ So yeah, it’s a skill that’s been three years in the making.”
“Just as a note, the taunt counts as a unique damage source for her passive,” Squad5 laughs.
“It’s the first skill-based taunt in League! You have to aim it! And it hits monsters, right?” SkiptoMyLuo asks.
“Yup! Epic monsters. It only deals one damage though,” says Squad5.
“One true damage! You could stand outside the Baron pit and if the jungler doesn’t know how to smite, you could steal it,” jokes SkiptoMyLuo.
“I reckon it’ll be about a day before there’s a highlight video of someone flexing and stealing Baron with a coin in true Samira style,” says Kindlejack.”
More on Samira
Looking for more on Samira? Check out these links: